Daydream 5 seats this week ·Apply

Ship a validated product by the end of next week.

A desktop app where agents interview your customers, build your product, and test it with simulated users who say no. Live by Friday.

No code needed. You try it on your own idea before you pay anything.

FormlyticsRunning user tests · 4 min

Watch new users go through onboarding. Where do they stall?

I replayed two onboarding sessions. Both stall at the embed step. Nine findings, report on the right.

Fix the worst oneShow session 2
Ask about Formlytics
Findings · Embed stepPersonasLive run

Findings · Onboarding

Why new signups stall at the embed step

2 sessions → 41 min → 9 findings
1

The install modal ignores the detected stack

Opened on the React tab both times, even though the scan identified plain HTML.

✓ EXECUTED
2

The wrong snippet fails silently

"It says embedded, but the page is just blank. Did I miss a step?"Session 2, 11:32

✓ EXECUTED
3

~40 signups likely hit the same wall

Worth confirming against the event log before the recovery email.

◌ INFERRED

Re-run verdict

would_pay: 2/6 → 5/6

Session log

You asked for my card before showing me the product. I'm out. abandoned at step 3 of 4

Panel persona

Maya · serial shipper · 4 launches

01 / How a sprint works

Monday to Friday, one product.

One idea goes in on Monday. A live product comes out on Friday. You spend about 30 to 45 minutes a day deciding what happens next, and the agents do everything in between.

Mon · Research + interviews

It starts by listening.

Agents surface what your customers already complain about, then interview your ideal customer while you push back.

Tue · Design

Real directions, rendered.

Design agents build genuinely different versions of the product, real pages you can click, and you pick one.

Wed · Build

Built end to end while you watch.

The agents build the whole thing: the features, the database, the sign-in. All handled inside Daydream, nothing for you to set up.

Thu · User tests + fixes

They use it. You iterate.

Simulated customers drive the live product, stall, refuse to pay, and show you exactly where it breaks. Those findings turn into fixes, and the same users run it again.

Fri · Launch

Out into the world.

It goes live, and the agents find where your first customers actually gather, draft the outreach, and help you get it in front of them, so real people are using it and paying.

TrailplanInterviewing the panel

Interview · Session 2 of 3

"The map is the product. The rest is a nice-to-have."

31 sources → 8 personas → 24 questions
Q

Would you pay $15/month for the full planner?

A

"For the offline maps and water sources, yes. For packing lists? I have notes apps."Ren · guides 20+ trips a year

5 OF 8

Synthesis

Lead with maps + water data. Planner becomes free tier. Re-test at $9.

DECIDES THE BUILD

Design · Directions

Four takes on Trailplan, rendered real

4 directions → grounded in 8 interviews

Basecampcalm, map-first

Nightlinedark, data-dense

Fieldnotespaper, journal-led

Clearwaterairy, guide-ready

Panel lean

Basecamp. The map is why I'd pay; show it first.

Build · Session 2 of 4

Assembling Trailplan

14 files → database attached → preview live

scaffold: app shell, routing, sign-in

database: trails, waypoints, water sources

map screen with offline tiles

preview deployed → trailplan-preview.app

next: free planner tier, paywall on map layers

User tests + fixes · Checkout flow

Where testers gave up, then the fixes

6 sessions → 11 findings → 9 fixes → re-tested
1

Trial button dead when email is empty

No error shown. Reproduced in 6 of 6 sessions, then fixed.

✓ EXECUTED
2

"You asked for my card before showing me the map. I'm out."Abandoned at step 3 of 4

✓ EXECUTED

After the fixes, the same users came back

Would pay rose from 2 of 6 to 5 of 6 on the re-run.

VERDICT SHIFT

Launch · Getting your first customers

Live, and put in front of real people

deployed → 6 channels ranked → 3 posts drafted → payments on

production deploy → trailplan.app

where your customers gather: r/Ultralight, 3 guide newsletters, 2 FB groups

a launch post drafted for each, ready to send

payments live → first paid signups tracked

The goal

Real people using it, and paying, by the weekend.
02 / Why believe the testers

Simulated customers that behave like the real thing.

The only tester worth having is one that can say no. Ours do, and we measure them against real people.

85%

as accurate as a real person is about their own answers.

We ask our simulated customers the same questions thousands of real people answered on a public benchmark, then score them against what those people actually said. They land about 85% of the way to the natural human limit: the accuracy a real person reaches answering the same survey twice. Pre-registered, and we publish the gap. See the full methodology →

02.1

They act like real users

They stall, abandon, and refuse at the price, then tell you why. You can replay any session and watch it happen.

02.2

Measured against real people

Scored on a public benchmark of thousands of real survey-takers, with the test registered before we saw the results. It holds up when a skeptic pokes at it.

02.3

Nothing to take on faith

Every finding is marked as something you can reproduce yourself or a claim worth checking. And when the evidence says don't build it, that's the verdict you get.

03 / The release

This opens as a paid, selective sprint.

Five seats a week, one sprint starting each Monday. No code, no setup: if you can describe your customer, you can do this. You decide, the agents build, and you have a direct line to the founder all week.

$200

one seat · one charge, no subscription

Everything is included, and yours to keep: the app, the code, the database, exportable any time. After Friday nothing switches off, the product stays live and the app stays yours.

Your seat also carries twice its price back in Anthropic credits, spent wherever your product needs it: research, interviews, design, the build, user tests.

Apply for a seat

Apply Hear back within a day If it's a yes, try it on your idea

We review every application and only take founders whose product we're confident we can get to validated. If that's not you yet, we'll say so, and tell you why.

04 / Apply

Tell us who you are, and why this.

We read every one. Five quick questions, and we'll get back to you within a day either way.

A couple of sentences is required.

A few words is enough.

How many products have you launched before? (required · 0 is a fine answer, first-timers are expected)

Pick one.

When do you want to start? (required · sprints begin every Monday, accepted founders pick theirs)

Pick one.

A seat is $200, one charge, and you get to try the app on your own idea before you pay. Still in? (required)

Pick one.

Reviewed daily. You'll hear back within a day, either way.

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Application in.

You'll hear back within a day, accepted or not. If it's a no, we'll tell you why.